﻿namespace Perigee.Logic
{
    public class WeaponBay
    {
        private int mLevel;                  //Höchstes Level der Waffe die in den Slot passt

        public int Level
        {
            get { return mLevel; }
            set { mLevel = value; }
        }

        private Weapon mWeapon;                  //

        public Weapon Weapon
        {
            get { return mWeapon; }
            set { mWeapon = value; }
        }
        private WeaponType mWeaponType;    //Typ der Waffe die in den Slot passt

        public WeaponType WeaponType
        {
            get { return mWeaponType; }
            set { mWeaponType = value; }
        }
    }
}